Thanks for the advice! Right now I’m working on turning these messy, unfinished levels into something closer to a real demo. I’ll definitely put up a new gameplay video once there’s some actual gameplay to show—and when the visuals don’t look like placeholders. I’ll try to update the screenshots before next week too, but the post-process shader’s totally busted at the moment, so I gotta fix that first.
wish you could add a potato settings instead of doing manually in appdata but cool game it has a lot of potential the ricoshoot can be a piece of cheese
Sure! It's not the top priority right now so it won't do much more than disabling dynamic lights and tweaking the scalability groups settings but I'll try to slip this task into next week's schedule.
Hi, I decided to remake the entire UI again and add more settings and to rework a big part of the combat system to have a well-timed slow-mo when you complete a room. So a lot of things are broken in the project right now but these settings WILL be there in the next patch:)
Yes of course! I took a loooong break after the Post Jam #9 because I had put waay too much pressure on myself to get things done and I was a bit burnt out. But now I'm all rested, and development restarted two weeks ago. Controller support is really close to being done, I revamped all the menus, started adding basic settings and fixed quite a lot of bugs.
I'll try to put a new demo here before 2025, with a few new levels and maybe some bits of the story. I might also create a Steam page.
Anyway, thanks for showing interest in the project man, it's not much but it's always reassuring when people are interested in what you do. Helps staying motivated.
← Return to game
Comments
Log in with itch.io to leave a comment.
Very nice man, the game looks and feels good. It might be nice to get a new gameplay video linked if the project is still in development.
good game 10 of 10
Thanks so much! Still a lot to improve but it's starting to shape into sth I'm proud of :)
wish you could add a potato settings instead of doing manually in appdata but cool game it has a lot of potential the ricoshoot can be a piece of cheese
Sure! It's not the top priority right now so it won't do much more than disabling dynamic lights and tweaking the scalability groups settings but I'll try to slip this task into next week's schedule.
I'll keep you updated.
Hi, I decided to remake the entire UI again and add more settings and to rework a big part of the combat system to have a well-timed slow-mo when you complete a room.
So a lot of things are broken in the project right now but these settings WILL be there in the next patch:)
VERY COOL GAME! although i had no clue why my A and W keys were binded to Q and Z
Thanks! Yeah that's on me, I have a french keyboard and I forgot to reset the settings before packaging. It's fixed now👌
is the project still in development???
Yes of course! I took a loooong break after the Post Jam #9 because I had put waay too much pressure on myself to get things done and I was a bit burnt out. But now I'm all rested, and development restarted two weeks ago. Controller support is really close to being done, I revamped all the menus, started adding basic settings and fixed quite a lot of bugs.
I'll try to put a new demo here before 2025, with a few new levels and maybe some bits of the story. I might also create a Steam page.
Anyway, thanks for showing interest in the project man, it's not much but it's always reassuring when people are interested in what you do. Helps staying motivated.
Thanks for the reply, and I hope you don't burnt out anymore, good luck with your development:)