
GUTTER GODKILLER
A downloadable game for Windows
// the game is having a bit of an identity crisis right now - please excuse the uncoherence of the titles and visuals on this page.
A bleak symphony of slaughter and rebellion.
It's fast.
It's snappy.
It's violent.
It's free.
|---> Give it a try!
Controls:
- Movement: WASD
- Jump: Space (same for wall jump)
- Ground Slam: Ctrl when mid-air
- Crouch: Ctrl when on the ground
- Slide: Shift when on the ground (or close to it)
- Dash: Shift when mid-air
- Attack: Left click
- Bare handed attack/interact: F
- Aim down sights & slow down time: Right click
Chain moves with perfect timing to go fast as hell and slow down time to shoot 'em all!
Devloper notes:
The game is still very early in development and still only has a couple of levels. So I'm trying my best to level up my 3d and level design skills to turn this mess of a game into an actual demo.
If you're willing to share your thoughts about your experience with the game, feel free to answer a few questions on this Google Form: Playtest feedback google form
| Updated | 14 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.7 out of 5 stars (3 total ratings) |
| Author | victordayet |
| Genre | Shooter |
| Tags | fast-fps, Fast-Paced, ultrakill |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Xbox controller, Gamepad (any) |
| Accessibility | Configurable controls |
Download
Download
2025-11-02_GutterGodkiller.zip 531 MB
Download
(old)_2025-10-01_GutterGodkiller.zip 514 MB
Download
(old)_2025-09-01_GutterGodkiller.zip 519 MB
Download
(old)_2025-08-01_GutterGodkiller.zip 519 MB
Download
(old)_2025-07-01_GutterGodkiller.zip 519 MB
Download
(old)_2025-01-19_Gutter-Godkiller.zip 503 MB
Download
(old)_2025-01-04_RATBLAST.zip 497 MB
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(old)_2024-09-16_ULTRASEWERS.zip 457 MB
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(old)_2024-06-01_Rat-d'égouts.zip 432 MB
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(old)_2024-03-01_Mansion-Madness.zip 415 MB
Development log
- September 2025, an eventful month45 days ago
- August 2025, what has been done in GGK76 days ago
- Updates since the last version 1 month agoAug 01, 2025







Comments
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Sorry that I still haven't played it from then... I downloaded like 50 games from Itch when I was playing this one, and I still didn't played all of them... I have also some Let's Play series going on at this time, so it is pretty hard to combine all of it with so little time I have on my hands... (So little time, when there so many games :D )
But I will try to get to it as soon as possible, I will manage it somehow
Don't you worry for a single second. To be fair, I didn't manage to squeeze a lot of content in the last updates. U know, development takes time and everything...
Really, there's no rush. But if you really want to make another let's play of ggk, I would wait for the next patch on october first if I were you. That way you will have a new level to play;)
SK/CZ Let's Play!
Good game, man! Keep it up!It would be good if you implement some story in it and if you can, it would be great if we get out of the sewers and will atack people in the next stages, that would be superb!
But good one, keep on working at it!
Hey man, thanks so much for checking out the game! And seriously, it was awesome of you to do a let’s play — it was actually the first time ever someone made a video about one of my games without me even asking, which was super cool 🫶.
I’m still working on the story (nothing’s really finished yet), but honestly I don’t mind sharing it as-is, so I’ll go ahead and upload the latest build right now to keep things up to date with where the project’s at.
I see you uploaded it. I will download it again and look at it, but it will be sometimes through this week, maybe closer to the weekend. I will share the next let's play, so you'll know when I played it.
Great from you that you uploaded a new build!
Thanks man! That's so nice of you, I'll try to update it again by tuesday to fix the issues I spotted by watching your let's play. Hope it shows when you try it out again❤️
Very nice man, the game looks and feels good. It might be nice to get a new gameplay video linked if the project is still in development.
good game 10 of 10
Thanks so much! Still a lot to improve but it's starting to shape into sth I'm proud of :)
wish you could add a potato settings instead of doing manually in appdata but cool game it has a lot of potential the ricoshoot can be a piece of cheese
Sure! It's not the top priority right now so it won't do much more than disabling dynamic lights and tweaking the scalability groups settings but I'll try to slip this task into next week's schedule.
I'll keep you updated.
Hi, I decided to remake the entire UI again and add more settings and to rework a big part of the combat system to have a well-timed slow-mo when you complete a room.
So a lot of things are broken in the project right now but these settings WILL be there in the next patch:)
VERY COOL GAME! although i had no clue why my A and W keys were binded to Q and Z
Thanks! Yeah that's on me, I have a french keyboard and I forgot to reset the settings before packaging. It's fixed now👌
is the project still in development???
Yes of course! I took a loooong break after the Post Jam #9 because I had put waay too much pressure on myself to get things done and I was a bit burnt out. But now I'm all rested, and development restarted two weeks ago. Controller support is really close to being done, I revamped all the menus, started adding basic settings and fixed quite a lot of bugs.
I'll try to put a new demo here before 2025, with a few new levels and maybe some bits of the story. I might also create a Steam page.
Anyway, thanks for showing interest in the project man, it's not much but it's always reassuring when people are interested in what you do. Helps staying motivated.
Thanks for the reply, and I hope you don't burnt out anymore, good luck with your development:)