A downloadable game for Windows

An ultra-violent cross between Pickle Rick and Ultrakill.

It's fast.
It's snappy.
It's violent.
It's free.

Give it a try!


Controls:

  • Movement: WASD
  • Jump: Space (there's also a wall jump)
  • Ground Slam: Ctrl when mid air
  • Slide: Shift when on the ground (or close to it)
  • Dash: Shift when mid-air
  • Attack: Left click
  • Bare hand attack: F
  • Aim down sights: Right click

Chain moves with perfect timing to gain and keep veloctiy

The game is still very early in development and still only has a couple of levels. So I'm trying my best to level up my 3d and level design skills to turn this mess of a game into an actual demo.


If you're willing to share your thoughts about your experience with the game, feel free to answer a few questions on this Google Form: Playtest feedback google form
Updated 21 days ago
StatusIn development
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorvictordayet
GenreShooter
Tagsfast-fps, Fast-Paced, ultrakill
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)
AccessibilityConfigurable controls

Download

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Comments

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(+1)

Very nice man, the game looks and feels good. It might be nice to get a new gameplay video linked if the project is still in development.

Thanks for the advice! Right now I’m working on turning these messy, unfinished levels into something closer to a real demo. I’ll definitely put up a new gameplay video once there’s some actual gameplay to show—and when the visuals don’t look like placeholders. I’ll try to update the screenshots before next week too, but the post-process shader’s totally busted at the moment, so I gotta fix that first.
(1 edit) (+1)

good game 10 of 10

Thanks so much! Still a lot to improve but it's starting to shape into sth I'm proud of :)

(+1)

wish you could add a potato settings instead of doing manually in appdata but cool game it has a lot of potential the ricoshoot can be a piece of cheese

(+1)

Sure! It's not the top priority right now so it won't do much more than disabling dynamic lights and tweaking the scalability groups settings but I'll try to slip this task into next week's schedule.

I'll keep you updated.

(+1)

Hi, I decided to remake the entire UI again and add more settings and to rework a big part of the combat system to have a well-timed slow-mo when you complete a room.
So a lot of things are broken in the project right now but these settings WILL be there in the next patch:)

(+1)

VERY COOL GAME! although i had no clue why my A and W keys were binded to Q and Z

Thanks! Yeah that's on me, I have a french keyboard and I forgot to reset the settings before packaging. It's fixed now👌

(+1)

is the project still in development???

Yes of course! I took a loooong break after the Post Jam #9 because I had put waay too much pressure on myself to get things done and I was a bit burnt out. But now I'm all rested, and development restarted two weeks ago. Controller support is really close to being done, I revamped all the menus, started adding basic settings and fixed quite a lot of bugs.

I'll try to put a new demo here before 2025, with a few new levels and maybe some bits of the story. I might also create a Steam page.

Anyway, thanks for showing interest in the project man, it's not much but it's always reassuring when people are interested in what you do. Helps staying motivated.

(+1)

Thanks for the reply, and I hope you don't burnt out anymore, good luck with your development:)